‘So You Want To Be A Rock & Roll Star?’

2009 May 15
by Brian Hracs

The increasingly low barriers to entering the music industry have generated an oversupply of music-related products. As recorded music competes with illegal downloads and a range of entertainment alternatives including DVDs, video games, cell phones and the internet itself, the quintessential question facing major labels and individual musicians is ‘how do we make money from making music?’ Because of recent restructuring the music industry has literally been sent back to square one and tasked with reevaluating its whole business plan. For researchers, however, the ways in which the music industry answers this fundamental question may pave the way for other industries including TV and film which are beginning to face similar market failures.

One recent solution involves adding musical content and value to new and existing products. So instead of selling CDs, bands are licensing their songs to video games and other outlets. Early returns seem to be positive –  in 2007, for example, the combined U.S. sales of Rock Band and Guitar Hero were $935 million, which was $100 million higher than all of the music downloaded from Apple’s iTunes music store that same year.

When I first saw this stat, I asked myself why games like Rock Band are so popular and why so many people now prefer to consume music in alternative ways. Playing a music-themed video game instead of sitting on a cosy bean bag chair with a lava lamp and listening to Dark Side of the Moon.

One answer is that as people have become more creative and hands-on in their working lives. This is spilling over in to the consumption/entertainment  sphere. Moreover, as many creative people and especially kids don’t get the opportunity to express their creativity at school or at their jobs, when they get home they have a pent-up demand for an interactive stimulus. As a result, games like Rock Band and Guitar Hero are so popular because they offer the chance to engage actively and manipulate the experience and musical content. You physically mimic playing different instruments and ‘create’ your own profiles and solos in the songs, for example. In contrast, even the best albums only allow you to listen passively to content that was locked in when it was originally produced.

My theory as a music researcher and musician is that passive consumption of music no longer corresponds with our lifestyles and need for creative expression and hands on interaction. Does this mean people will stop making recorded music? Of course not, but there is mounting evidence that the most successful music-related products in the marketplace have an active or experiential element to them.

4 Responses leave one →
  1. 2009 May 18
    Ian permalink

    Rock Band is great. I love how it gets players considering the structure and interplay between instruments without requiring them to spend years mastering the instruments. Interested to see what DJ Hero and its competitors bring to the table. . .

    On a related note – these days the latest remixing software is making realizing your ideas so easy almost anyone can do it. So I’m surprised that more labels haven’t started selling hi-quality (wav or aiff) versions of the acapellas for their songs to let you remix or mash-up yourself. Business opportunity?

  2. 2009 May 18
    Dan permalink

    “One answer is that as people have become more creative and hands-on in their working lives, this is spilling over in to the consumption/entertainment sphere.”

    The implicit assumption here is that work and production relations are driving culture and consumption patterns — a kind of economic determinism. Do you have some evidence in mind for this claim? The activistic, self-expressive value-pattern you describe would seem to go back a lot further and have much deeper roots than anything that has happened in the last 2 years or so.

  3. 2009 May 19

    Dan: What kind of evidence do you have in mind? I’m not sure if the release of Guitar Hero 3 years ago needs to be directly linked to developments in social patterns – isn’t it a small part of a more general trend. . .

  4. 2009 May 19
    Dan permalink

    ” isn’t it a small part of a more general trend. . .”

    Yes, that is my point. My concern was with saying that the trend is, at bottom, driven ultimately by changes in work, which is what is suggested by the argument that “as work lives change, consumption patterns change.” I’m objecting to the mono-causality that reduces culture to economics and occupations.

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